﻿using Padsurface.Audio.Engine.Interfaces;
using System;

namespace Padsurface.Audio.Tests.Unit.Stubs
{
    public class PlayBufferStub : IPlayBuffer
    {
        public System.Collections.Concurrent.BlockingCollection<Wave.WaveFileOutput> Buffer
        {
            get { throw new NotImplementedException(); }
        }

        public void Start()
        {
            throw new NotImplementedException();
        }

        public void Stop()
        {
            throw new NotImplementedException();
        }
    }
}
